Changelog: Version 0.0.6: Added some multithreading support and improved performance. Version 0.0.7 Performance improvements. Version 0.0.8 Massive Performance Improvements (Especially to electricity) Added water Added solar panels Removed unnecessary shadows Version 0.0.9 Added some terrain editing tools Added settings menu with display options and ability to quit to desktop or to main menu Massively decreased download size (over 50% decrease) Version 0.1.1 Massive performance improvements Some pollution Effect Save/Load buttons (but not functionality) added Allow building, placing roads, zoning, etc. on non-flat terrain made water fancier looking Version 0.1.2 fixed some placement guidance issues fixed road placement issues Version 0.1.4 different grid now improved ui:way more hints better menu behavior added itch.io link changed background movement Known Issues/Bugs: There is currently no disaster system implemented. Because there is no disaster system implemented, fire stations are currently only decorational (other than costing money monthly) Loss of Detail (LOD) sometimes acts weird when you move around Saving is not currently implemented Loading buildings outside of the built-in file is not currently fully implemented Only basic coloration of higher and lower terrains Some transport bugs (House/Job not realizing connection has been lost, etc.) Large maps can be slow and laggy Cities can start to be slow and laggy as they get to be large More information here too: https://community.simtropolis.com/forums/topic/760143-zcity-now-with-multithreading/#
PC
Dec 04 - 2021
۱۳ آذر ۱۴۰۰
شبیه سازی , آموزشی
farorbit
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