0
Controls Orbit: mouse left click and drag. Zoom: mouse wheel. Space: generate a new level. UI definitions - Left/Right arrows: changes the type of modules. - Generate: generates a new level with the current stats. - Seed: a specific seed for the random state. - Random: will apply a random seed for the next generation. - Map size: x/y/z level dimensions - Divide: will apply multiple wfc dividing the whole level, for better optimization. - Process: Activate it to see the whole generation, step by step. - Speed: the process speed. - View module possibilities: the wfc algorithm starts with all possible modules for each cell in the level. The whiter the cell, the more modules it contains. - Backtracking: the generation may result into a cell impossible to collapse (it has 0 possibilites) and then it creates a red square. With backtracking, it will return to the last state, continuing the random generation from there. You can find a simple implementation of the algorithm, (part of a Udemy course I'm creating) here: https://github.com/guillemsrr/WFCourse. Currently it will be in my native language (catalan) let me know if you'd be interested in a course in English!
Web
Dec 04 - 2021
۱۳ آذر ۱۴۰۰
شبیه سازی
Guillem Serra
+