Wandering DarknessIn this 3D top-Down game you play as Miner who has been caved in and must escape, but be carful to keep your lantern lit for the darkness encroaches. ------------------------------------------------------ Controls: W : Forward A : Left S : Back D : Right Mouse : rotate to look around E : Interact with obstacle, or pickup fuel ------------------------------------------------------ Being caved in your player has only has, a lantern, themselves, and the darkness that surrounds them. As player dives deeper in the caves to find a exit, they will find obstacles in their path. Worry not for your trusty lantern can be used to move them, but with a cost of fuel. The player can find fuel around the map to survive the darkness. The darkness is always around you and slowly chases the player to give sense of urgency to get out. Being consumed by the darkness, the player will lose. ----------------------------------------------------- AIE Winter Game Jam Production 2021 GO TEAM CANDY CANE!!! Contributors: Aidan Neumann, Game Designer - gameplay loop design, level design, team coordination, story building, game ideation, scene decoration, voice actor Danny Hipolito, Game Artist - modeling and texture design for Crate, Barrel, Lantern, overseeing texture implementation ensuring a cohesive color palette and textures, created the UI death screen artwork, game ideation, voice actor Michael, Programmer - character controller, minecarts movement, animations, BG music control, player camera control Jake Unabia, Game Artist- Character concept, character model, modeling and texturing for wood and stone assets, title art screen and win art screen, game ideation, voice actor Jasper Hummel, Game Designer- gameplay loop design, level design, team coordination, amalgamating work from everyone into one scene Josiah Hummel, Game Artist - character rigging and animation, sound design, extra props ( rubble, glowing fuel), particle effects, game ideation Justin Ward-Kizanis, Game Artist - Modeling and texturing for game map pieces, snow, pick axe, level design, scene decoration, lighting at end, game ideation River Martin, Game Artist - Modeling and texture design for Minecart, rails, spiderweb graphic, end credits screen Will Benham, Programmer -lantern mechanics, win, death, refueling ore
PC
Dec 14 - 2021
۲۳ آذر ۱۴۰۰
ماجراجویی
CommissarSnow
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