Project lead, core gameplay, objectives system, AI, level design, main writing, story presentation, costume change mechanic, characters, line of sight and patrol logic, environment interactions, lockpick system, level transitions, additional environment and prop models (incl. office desks, jail beds, bar, office exterior), heartbeat sound, bug fixes, alarms, scoring system, tutorial, outline shader, interaction highlight, font selection and integration: Antti Lipsanen Models (forklift, shipping container, chain link fence, van, garbage truck, fancy car, food truck, workbench, industrial machine, slot machine, crate), mute toggle: Michael Monty Tanner Mouse movement, lose music, level manager persistence, initial player animation states, main menu functionality, scene loading improvement, pause feature: Fahad Muntaz Minimap, door unlocked / camer hacked UI effect, environment UV lightmapping, models (bulletin board, lightswitch, wall outlet, picnic table, poster, doormat, assorted props), decoration placement: Christer "McFunkypants" Kaitila Models (cubicle, cabinet, fax machine, tray, betamax rack, CCTV set, door, wall safe, street kiosk, luxury car), guard voices, wall materials, sounds (run, safe, shuffling), main menu background scene, button style, doors vanish when opened: Chris DeLeon Audio (door lock, security cameras, walkie talkie beep, additional walkie talkie voice, mission 1 story initial draft): Rodrigo Bonzerr Lopez Models (office chair, security camera, 2 poker table styles, craps table): H Trayford Streamlined internal scene testing process, set up player action interactables list: Sabir Foux
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Dec 13 - 2021
۲۲ آذر ۱۴۰۰
HomeTeam GameDev
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