It's Christmas Eve! Your longest night is nearing its end when you discover that, in a small town, rats have joined forces with other animals to fill houses with dangerous presents as revenge for the traps\n\ So your task doubles: not only will you have to deliver the right presents under the Christmas trees, but you'll have to remove the bad ones - all before morning comes. A little new-old Xmas C64 game, by Marco Giorgini (with an original soundtrack by Andrea Capitani) A special thanks to Eric Akeson for his priceless testing time. This is my first C64 game. I really hope you enjoy it. If so, and if you have the time, I'll be really happy if you help spread it around by sharing your gameplay or talking about it. Ah, this game is free (or at least it's free this first release). I won't mind a few dollars for a coffee or a beer, but they're not really necessary. If you have something extra to share, please do so with those close to you who may be having a better day for a little unexpected surprise. Hey, it is Christmas after all :-) Some general notes about the game: - in the original version there's a problem with the keyboard usage because I added Z as DOWN while I've written S. Z works, S not. In the updated version ("cheat") you can use both.- exploding gifts give you more points, so if you can it's better to take them in order (after a trembling one check where's the new next one) - rats and bats defeat you with a single touch, so watch out when you jump even for animals moving on the above level - in this first release of the game, you'll have only three different levels to play with - but after that, you'll be able to keep on playing them again with a reduced time (you can go on trying to beat your record as long as you're able to)- "cheat" version is the same as the original one but for that fix AND because pressing F7 on one specific moment during home let you enter in a cheat page where you can select from which house you want to start, if you want unlimited time or unlimited lives. I think that spoils the fun, but I know for direct experience that one may want to use cheats - so who am I to object to that? Some more unspecific notes: - this game has been developed using CC65 compiler (https://www.cc65.org/) - resources have been made using SpritePad Pro (https://subchristsoftware.itch.io/spritepad-pro), CharPad Pro (https://subchristsoftware.itch.io/charpad-pro), Goat-Tracker (https://sourceforge.net/projects/goattracker2/) and Aseprite (https://www.aseprite.org/) - this game has been inspired by countless 8bit/16bit and/or arcade games but it would be unfair if I forgot also to tribute the more recent Darkula by Locomalito (https://locomalito.com/darkula.php) as a source of inspiration
PC
Dec 22 - 2021
۱ دی ۱۴۰۰
پلتفرمر
Marco Giorgini
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