How did you use Houdini to make your game? Terrain - Heightfield, splat channels, mesh instance scattering/actor baking. Rock, and some of the trees. Grass mesh scatter for card bake, and baking. List everything that was made before the jam. Pre-built assets, textures, etc Clipart.com for initial icon design. Freesound.org clips were made into new tracks after initial sourcing. Which game engine or platform did you use to make your game? Unreal Engine 4.27 List any instructions and tips for playing your game here. The raccoons are trying to steal your watermelon harvest! Protect your crops from endless hordes of raccoons. Gain experience from peppering the thieves successfully. Take charge of your attributes by spending points. Movement W A S D Mouse Wheel Camera Zoom Left-Click Throw Pepper Press E to refill Peppers at the barrel X to spend an Attribute Point on Speed C to spend an Attribute Point on Increased Max Ammo Press ESC to let the raccoons win
PC
Dec 11 - 2021
۲۰ آذر ۱۴۰۰
اکشن
jimmylane3d
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