!!!IMPORTANT NOTE!!! There's a shitton of blinking lights and fast-moving bright images in this game. Now I haven't tested this, but I suspect that this might cause issues for folks who are susceptible to that sort of thing. Please be careful. What's this? A (super late) entry to the 7dfps jam. A fast-paced shooter with some twists and peculiarities. Inspired by Hotline Miami, Cruelty Squad, F.E.A.R., Unreal Tournament '99, Max Payne 1, Kane and Lynch 2 and CS 1.6 (in that order). You are the POSSESSOR, and possessing is what you do best. Enthrall your enemies and make them do your bidding and fight for you; or just shoot them with one of 5 available weapons. So many choices, so many decisions await you. Oh, you can shoot people in slow motion too! Controls !!! In the browser version, pressing Escape to free the mouse doesn't work all that great (at least in Firefox). Instead, use [F1] to pause the game and free the mouse. Sorry :( !!![WASD] to move, [Mouse] to look around, [Left Mouse] to shoot, [Right Mouse] to throw weapon away.[Shift] to slow down time.[F] to interact with highlighted object (pick up weapons, press buttons).[Q] to go out of body. When out of body, press [F] to POSSESS the selected enemy. While out of body, press [Q] again to return.[R] to enter super-secret and super-shitty third person mode. [Esc] ([F1] in browser version) to pause. Notes While the browser version is playable, I guess, it's kinda wonky. The game runs much better as a native app.This game was made in slightly over a week, total hours around 65 (30 of which happened over the last two days. Yay crunch.)The soundtrack can be found HERE. Extended credits Programming, design, art, music and sound design by Andy Kosakovsky (unless otherwise stated) (that's me!). The SFX were sourced from samples found on freesound.org. Specifically, samples recorded by these folks: cedarstudios, johanwestling, acidsnowflake, shelbyshark, Daleonfire, FilmmakersManual, NeoSpica, Fission9. The game uses some textures from the Tiny Texture Pack by Screaming Brain Studios. It also uses that one green metally-looking texture that I can't remember where I sourced from :( (I think it's CC0 though) If you recognise your texture work in that green metally-looking texture, please let me know and I will properly credit you/take it out, whichever you prefer. The following softproducts were used in various stages of production: Godot 3.4 as the engine; Blender, GIMP and Paint.net for graphics; Reaper for music and sound design; TrenchBroom for level design. The game also uses the lovely Qodot plugin by Shifty (to import TrenchBroom maps), and the lovely Palette Filter shader by Fernando Brandt (to filter palettes).
Web
Dec 15 - 2021
۲۴ آذر ۱۴۰۰
تیراندازی
Andy
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