0
Welcome to JungleMania, a game developed for Michigan State University's Specialization Certification on Game Development with Unity! - Created and submitted by Francis :) Modifications: I've technically changed the whole game, with the exception of the starting scripts provided for movement and collisions. I personally find the given scripts a little janky, especially the wall climbing mechanic [which i disabled] Design Modifications - Added 3, distinguished levels. I made them to showcase the different genres that 2D platformer has been taken to. Level 1 is your classic 2D platformer, Level 2 is an obstacle, flappy-bird like game and Level 3 is a simple boss fight. - Reskinned the main menu, with a different background, title and button sprites. Aesthetic Modifications - Fully changed the sprites for the enemies and the player. - Score changed into a tooltip for the level, since each level showcases a different mechanic. - Changed most of the sound effects in the game, including the in-game music, powerup sounds. I retained some of the sound that seemed fitting for the game. In-game music was edited with FL Studio and Audacity. Gameplay Modifications - Added a lot of powerups that changed the gameplay somehow. A speed boost powerup and a jump-boost powerup to make bosses and enemies easier to defeat. - Added flying enemies with different behaviors. Boss battle was added such that it teleports to a random location after being hit, up until it dies. Upon death, the key to opening the gate that will finish the level will be spawned. - Added spikes that damage the player, like a flappy-bird type of game, except that you don't die on the first half and checkpoints do actually exist lol. - Retained the heart containers for health but changed the life counter to an icon of the player. Pasting the screenshots of the game here as well:
PC , Web
Dec 20 - 2021
۲۹ آذر ۱۴۰۰
پلتفرمر
francisTriesItch
+