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A short, puzzle-light interactive story of love and terrible geometry Who would be asked to travel to the center of an apocalypse? Two smart people walking to the center of many disasters, including the disaster they made for themselves. Play How it was then and how it is now for... 💀 abstract horror... 🫂 tense dialogue... ⏳ dynamic flashbacks... 📜 fluid non-linear narration... 🔰 geometric riddles... About 30 minutes per playthrough. Written with Inkle's ink. IFcomp 2021 entry. [The game] has the courage of its convictions, meaning it’s not afraid to lean way, way into its conceit, but also doesn’t get stuck there. (...) a keen eye for detail. ~Mike Russo Ps. Opus 5. October 2021
PC , Android , macOS , Linux , Web
Dec 05 - 2021
۱۴ آذر ۱۴۰۰
Pseudavid
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