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Implemented features: Spatial partitioning for map generation.Object pooling (to prewarm spawn of objects and quick respawn).Grid for mesh combining (each grid cell has combined mesh, when tree is on fire in this cell, the mesh is disbanded and once each tree is burnt the mesh is combined again).GPU Instancing (to reduce draw calls by using same Mesh for multiple GameObjects). Maximum allowed objects in the game: 22,500 (it works also with 100k objects, but with cost of FPS (~100 on i9, 2080 Ti, 32GB DDR4)).
PC
Dec 16 - 2021
۲۵ آذر ۱۴۰۰
شبیه سازی
Memoria Studio
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