Donut Defense (Dmitriy Shmilo, Irene Bagachuk)
Nov 29 - 2021 ۸ آذر ۱۴۰۰
متوسط زمان بازی: 0 ساعت

Donut Defense (Dmitriy Shmilo, Irene Bagachuk)

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Content Warning Insects, spiders, colorful pastry, gunshots. Premise Made for Go Godot Jam 2, Donut Defense is a tower defense game, except you don't build towers. Instead, your energy source provides a limited supply of power, which allows you to keep only a certain amount of defenses active at a time. Your job is to toggle defenses on and off, depending on the situation. Enemies Your base will be constantly assaulted by an endless wave of enemies, trying to get to your core. You lose if your core gets destroyed. You can't win, unfortunately, but you accumulate score over time. Your score accumulates faster when your core is healthy. Enemies spawn at fixed locations and head straight towards the core. Over time, depending on your actions, enemies will re-adjust their path, and will keep looking for new approaches until the end of the game. Your defenses and background objects can not be traversed by enemies, which forces the enemy to funnel into several choke points. Controls Inactive turrets don't shoot. Click on a turret to toggle its state. Inactive turret will become active, unless there's no more energy available. In which case, deactivate other turrets first. Press to deactivate all towers at once. Camera can be moved by edge-scrolling, or with , , , keys. Press and hold to increase camera move speed. Zoom in and out with and keys, or mouse wheel. Source Code https://github.com/dmitriy-shmilo/gogodot-2021 Have fun, thank you for playing.

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Nov 29 - 2021
۸ آذر ۱۴۰۰

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توسعه دهنده

Dmitriy Shmilo , Irene Bagachuk

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