Chamber Eight is a tactical puzzle-shooter where every shot counts. As a sole operative, you are tasked with going behind enemy lines and wreaking havoc on their plans. However, you are given only eight bullets to finish the job, though their function is beyond simple lead. Gas, plague, piercing, and bouncing bullets, your power is only limited by your thinking. Your success lies in your planning and execution. You must assess your surroundings, identify enemy movement patterns, and figure out how to get to the end of the stage in one piece. We were inspired by TRON, James Bond, and Hotline Miami The Team Carlo Barths - Programmer Justin DeGroat - Sound and Design Lavern Dreves - Artist Allen Konrad - Level/Game Designer Dylan Mccarroll - Programmer, Tech Designer Ricky Pastore - Artist The Themes (James Bond, Hotline Miami, Tron) Credits DoozyUI 3.0: https://assetstore.unity.com/packages/tools/visual-scripting/doozy-ui-manager-20... Odin Inspector: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-seriali... Sensor Toolkit: https://assetstore.unity.com/packages/tools/ai/sensor-toolkit-88036 Unity 2d Navmesh: https://github.com/h8man/NavMeshPlus All In 1 Sprite Shader: https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513
PC , macOS , Web
Dec 15 - 2021
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drevesl1
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