The following optimizations have been made in response to comments from previous guests. 1. Opening animation to increase fight storytelling 2. Optimisation of the character's view movement during the fight (press Tab to automatically lock on to the enemy) 3. Instructions on how to operate the game before starting (Tips) 4. UI changes such as HP 5. The player's colour will be the same as that of the enemy after borrowing power so that the player can know more about the current state.6. Changed the look of the mouse 7. Mouse movement over an enemy changes to an attack This is a third-person fighting game in which players can use Q to borrow the skills that initially belonged to the boss to get buffs to defeat the enemy faster. The enemy will keep chasing and killing players. WASD to move Left mouse button Normal attack ESC to pause the game Q borrow the enemy's ability (there is a time limit, but can be stored through ordinary attacks) after borrowing can last 5s, after borrowing the damage of the general attack rose, and get a new skill press E can shoot spells (need to continue to cast 1s, movement will interrupt) to deal significant damage. A purple ball will surround the buff duration of the character. Zhihao Chen: Programmer Changyuan Huang: Music and sound effect Director/Composer Yunxin Feng: UI/UX Designer Ruiqi Gao: Environment Asset builder
PC
Dec 06 - 2021
۱۵ آذر ۱۴۰۰
مبارزه ای
yunxinfeng
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