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This game was created as part of an internship semester at DADIU in Denmark (The National Academy of Digital Interactive Entertainment). The game is the result of a 7 week production by a team of 19 students from different educations. You are a Soul, a creature from a mystical kin, who spend their life awaiting the Trial of the Mountain. As you are flung out of the sky into a magical world, you know, that your time has come. Fight your way through the Mountain's inner caves and defeat envious Maskless to overcome the trial. Arrive at the summit and defeat the Mountain's final challenge, in order to earn our right to ascension. Controls (Xbox controller // keyboard): Movement: Left-Analog // WASD Camera: Right-Analog // Mouse Lock-on: Right-Analog Press // Middle mouse Light attack: RB // Left mouse Heavy attack: RT // Right mouse Jump: A // Space Dodge: B // Shift SoulCharge Heal: Left trigger // E Interact: X // F Pause/Menu: Start // ESC WizBrew Entertainment Khadigeh M. Abdullah, Game & Level Designer Razvan Andrei, Game & Level Designer Kristoffer Birkvad, Artist Thea Bjerregaard, Producer Stephanie Ann Christoffersen, Programmer No Alexander Edvars, Game Director Stefan Nordborg Eriksen, Programmer Alexandru Orestis Giuran, QA & UR Mathias Halilovic, Game & Level Designer Kasper Amstrup Jensen, Artist Poul Anker Jensen, Programmer Magnus Johansen, Game & Level Designer Christian Bank Johnsen, Lead Programmer Frederik la Cour, Audio Designer Anja Nielsen, Artist Gustav Schrøder, QA & UR Manager Christian Glerup Sørensen, Lead Artist. Portfolio. Mads Aagaard Thomsen, Programmer Benjamin Henner Webb, Artist Mickie Wriedt, Composer
PC
Dec 09 - 2021
۱۸ آذر ۱۴۰۰
اکشن
DADIU
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